> For the complete documentation index, see [llms.txt](https://docs.devlevy.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.devlevy.com/ue-code-plugin/advanced-outline-system/documentation/how-to-use-aos.md).

# How to Use AOS?

## <mark style="color:orange;">DEMO</mark>

{% hint style="info" %}
To Check the DemoLevel, Please go to the plugin content folder\
Engine> Plugins > AdvancedOutlineSystemContent > Global > AOSDemoLevel
{% endhint %}

<figure><img src="https://blog.kakaocdn.net/dn/dhgkjU/btszcHywEGg/j8A1QLYB5XF6obdlfW7HM0/img.png" alt=""><figcaption><p>Demo Level Path</p></figcaption></figure>

**Here's Part of Demo Level.**

If you use "AOS Line Trace" Function, You can make the targeted actor highlighted when your character get closer to it.

<figure><img src="https://blog.kakaocdn.net/dn/5BMye/btsy8lxfMsh/jkbqvrRYpVmCdAc7Oj9fD0/img.png" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}

#### Please Don't forget to add TAG to the actor you want to Enable Outline!

{% endhint %}

***

#### Just Add ActorComponent of AOSAC to your character, set few default settings, and bind function to your input.

#### That's all! Start Game and Check it out.

{% hint style="info" %}
If you see the Actor Component, there is default settings you can customize.

Most of them are set as default, but if you want to change any values or options, you can can change it anytime.
{% endhint %}

***

## <mark style="color:orange;">AOSAC\_Outline Ovelay</mark>&#x20;

***

<figure><img src="https://blog.kakaocdn.net/dn/cjZfTZ/btsEZCE9pYN/IyWutWD7qhFyXKSvmWNlk1/img.png" alt=""><figcaption><p>AOSAC_OutlineOverlay</p></figcaption></figure>

If you see the right side, there is component's detail. which is this component's default setting.

Most of them are already set since you add this compoents.

&#x20;

If the "AOSMaterial Instance" is Empty, Go to the folder AdvancedOutlineSystemContent > Materials.

And select Material Instance with the name "Overlay" at the end.

<figure><img src="https://blog.kakaocdn.net/dn/dTDMgd/btsy8otF9dj/Vr3oN2joA6lkeJgD6gc0pK/img.png" alt=""><figcaption><p>AOS Materials Path</p></figcaption></figure>

***

Just Bind Function and Play!

<figure><img src="https://blog.kakaocdn.net/dn/GxBxi/btsyTZ7Tl34/Ib1ixkkpKmxgY0q5TWbMjK/img.png" alt=""><figcaption><p>Example in Demo</p></figcaption></figure>

&#x20;

&#x20;

***

## <mark style="color:orange;">AOSAC\_Outline Multi</mark>

***

<figure><img src="https://blog.kakaocdn.net/dn/VKKwB/btsEXo8YNu7/pYB5bpwOEWjzWYQMXlhB8k/img.png" alt=""><figcaption><p>AOSAC_OutlineMulti</p></figcaption></figure>

&#x20;

Below is Example of BP Actor of  "AOSA\_WorldOutliner".&#x20;

This is BP Actor which contains Post Process Volume that you need to set into this component setting.

<figure><img src="https://blog.kakaocdn.net/dn/dhgkjU/btszcHywEGg/j8A1QLYB5XF6obdlfW7HM0/img.png" alt=""><figcaption><p>AOS_WorldOutliner</p></figcaption></figure>

Create this Blueprint Class Actor that inherited by "AOSA\_WorldOutliner" when you use AOSAC\_OutlineMulti.

&#x20;

Just Create One and Add it to Component default setting like below. ↓

You don't need to put it to the level.&#x20;

<figure><img src="https://blog.kakaocdn.net/dn/cqajM7/btsEVNhiDSx/0AmYK2k5JHBctfLM9XEGH1/img.png" alt=""><figcaption><p>AOSAC_OutlineMulti :&#x26;nbsp; After Creating this BP actor, add this class to your actor component Init setting "AOS PPVClass"</p></figcaption></figure>

&#x20;

&#x20;

***

{% hint style="warning" %}
If you are using "AOSAC\_OutlineMulti" Component, \
Please Don't forget to set "Custom Depth-Stencil Pass" option as "Enable with Stencil" in your project setting.

\
YourProject Settings > Engine - Rendering > Custom Depth-Stencil Pass.
{% endhint %}

<figure><img src="https://blog.kakaocdn.net/dn/bhiGSf/btsz6gmB1b7/QDvTvRkCkXjDIv8dqy8QkK/img.png" alt=""><figcaption><p>Project Settings</p></figcaption></figure>

&#x20;

This setting doesn't give any effect to AOSAC\_OutlineOverlay,

so you don't have to get back to default or change, once you set this option.&#x20;

***

Bind Function and Play!

<figure><img src="https://blog.kakaocdn.net/dn/bNzmBz/btsyTgihGhd/K1uPMg6svlwsqOkBdkKDUk/img.png" alt=""><figcaption><p>Example in Demo</p></figcaption></figure>

You can see the hidden actor's outline are scene over the blocked wall !

***

## <mark style="color:blue;">Default Classes</mark>

> **\<ActorComponent Class>**
>
> AOSAC\_OutlineOverlay
>
> AOSAC\_ OutlineMulti
>
> **\<Actor Class>**
>
> AOSA\_WorldOutliner


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.devlevy.com/ue-code-plugin/advanced-outline-system/documentation/how-to-use-aos.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
